The Essential Facts Of Madden 16

Breakdown of all the new Connected Franchise Functions announced for Madden 16!

Started faster

Getting into cfm has been made faster. This is great because the current interface is a bit sluggish when loading into CFM. The cloud option should be the only option current online leagues.

Dynamic Drive Goals:

Really not sure concerning this one.

could be great depending on what the per commute goals on, would hate for madden to influence people's play calling too much where they're forcing the pass or even run merely to achieve an objective. Pushes more of a concentrate on individual stats and stat padding. If you are up huge does it still cause you to pass or offers you incentives to leave starters in?

How will it work with the defense? In case you have a defensive reduced scoring game does that mean both teams lose exp and confidence?? Of all additions I think this is the one which we really have to know more about the most.


This is a great feature make it easier for coaches to see their players goals. I used to move in and write down my targets I was close to towards the finish of the season so I could try to match them by years finish. Because you know if you didn't hit those goals it had been the tubers for your older players.

Interested to see how this blends with the broadcasting.


This is a great feature that may really raise the depth of CFM. Goals seem to be even more individualize for each player. Reaching targets which will basically unlock other targets. Currently many objectives are unrealistic. It is very difficult for a WR to capture 100 passes in a CFM time of year or for a linebacker to get 100 tackles unless you are playing on 15min quarters, which most leagues don't play close to.

Harmful stats also now affect confidence and so are tied to regression. This one worries me once we all know self-confidence was a bit of a misstep by EA in Madden 15.


They will have streamlined the interface so it's easier to Madden CFM locate what you should. It was a struggle at times to find the right display in CFM, this is a great improvement.


Looks an excessive amount of like MUT, not sure I am a fan of this but I will keep judgment until I could get my hands on it. This appears like something that might grow on me over time.


This looks awesome because the current player cards were pretty useless, can't say I ever used them much. You can observe goals, stats, contracts, trade block, and in addition release/edit the ball player all from one screen. Good streamlining by EA right here.


New scouting sounds good however the balance will be in cost of points per unlock.

Love the thought of the combine but I feel players will just follow the quickest or strongest guys every year instead of searching as many of the other stats.


Great addition and that means you need not back from the CFM to start to see the info from the player you selected.


Good streamlining feature as the previous Team participant screen had not been very useful.


It is a HUGE feature Madden commissioners have already been asking for! Forget about replays for disconnected video games. Hopeful commissioners can arranged the precise score as well. Great job by EA putting this in based on community feedback.


Another excellent feature added that the city was asking for. Now you can play with you group as much as you want. You still can't play with your team Beyond your CFM but this is a excellent additional, no issues from me.


Huge fix here as problems with confidence was among the top gripes for Madden 15.

Would like for self-confidence to reset by the end of every season or rest as soon as a new coach joins a team.


Good fix here but most of the CFM's I play in are coach only because of issues with people ruining the teams when working with owner mode.

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